Posts Tagged ‘10’

Player’s death sparks conversation about football injuries

May 13, 2010 - 9:20 am No Comments

A college football player in Oregon died playing football over the weekend, but his death is making local players and coaches more sensitive to this type of tragedy. KXLY4’s Sally Showman reports.

Duration : 0:2:26

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Fifa World Cup 2010 Game – Gameplay [HD]

April 30, 2010 - 4:39 am 25 Comments

This is the brand new gameplay that i have found on ign and i though that i should upload it for people who havent seen this new gameplay. :)

Enjoy.

Extra Tags : FIFArtist FIFA 10 the certain shot HD improved AI physics dives ibrahimovich diving realism football soccer now more real virtual pro live season 2.0 henry drogba lampard fernando torres fifa new skills tutorial juggling moves feints defenses better work jumps middle field goal score from half way line driven max curve tutorial lionel messi Trailer Teaser Gameplay Official EA Sports New Season FifaRalle Barcelona Bayern Münich Marseille Juventus Chelsea Ps3 Xbox FIFA 10 – General Feautures: 360 Dribbling: The 360 dribbling system provides finer dribbling control, enabling players to find spaces between defenders that previously were not possible Skilled Dribbling: Animation warping technology provides unprecedented control. Skilled players now have the ability to face a defender and use highly-responsive lateral dribbling to skip past him Freedom in Physical Play: Wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender Player Urgency: Improved urgency AI logic, with over 50 new movement cycles, delivers more responsive positioning so your players stay focused on the ball and move at a speed appropriate to the action Improved Trapping Intelligence: Players now have a better awareness of where the easiest, most natural trapping position is so they can get the ball on the ground and under control easier and earlier Advanced Positioning: Defenders multi-task and play the pitch more intelligently by covering dangerous spaces left by out-of-position teammates. In attack, players analyze space more effectively, curve their runs to stay onside, create passing lanes and vary attacking options More Accurate Passing: Players better analyze space resulting in pinpoint passes that give their receivers more options and time to outrun defensive pressure Authentic Shooting: Refinements to the shooting system and modifications of the ball physics create a wider, more realistic variety of shots that enhance the exhilaration of scoring Varied Defending Options: Slide Tackle targeting has been enhanced so skilled players have more reach and avoid tackling through the dribbler. Better effort clearance logic gives defenders more options when attempting to get a foot on the ball before an attacker. Effort, such as sliding to block crosses and overhead kick clearances, give defenders more tools to prevent goal-scoring opportunities Refined Goalkeeper Intelligence: Numerous improvements mean that goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities Manager Mode Authenticity: More than 50 major improvements were designed to create an authentic experience to mimic the real-world game. Match results are based on team and player strengths and weaknesses. Player transfers are determined by multiple decision points, including club finance and prestige, availability of similar players, and competition from AI-controlled clubs. Player development is more realistic with true-to-life growth curves based on factors such as age and environment Continuous Gameplay: Maintain the atmosphere, pace, and intensity of a match with quick free kicks and referee carding New Practice Arena: Work on individual skills in a fully featured practice mode before stepping on the pitch … xD

Duration : 0:2:56

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College Football’s Fastest Players 2009 Season (Part 1 10-6) NCAA Top 10

April 24, 2010 - 6:24 am 25 Comments

A thorough quantitative analysis (as opposed to the subjective arbitrary selection) of the top 10 fastest players in college football for the 2009-2010 season.
PART 2: http://www.youtube.com/watch?v=7PFhYouIEFg&feature=channel&fmt=18

10. Chris Rainey
100m: 10.61 | 200m: 21.50 (-1.3)
40 yard dash: 4.24/4.27 (unofficial-manual)
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9. TJ Graham
100m: 10.21W (+2.9) / 10.44 | 200m: 20.82
40 yard dash: 4.29 (unofficial – N/A)
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8. Devon Smith
55m: 6.21 | 60m: 6.63 | 100m: 10.49 | 200m: 21.43
40 yard dash: 4.19 / 4.23 (unofficial-manual)
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7. Brandon Banks
100m: 10.22? (?) / 10.42 | 200m: 21.22? (?) / 21.44
40 yard dash: 4.25 (unofficial – N/A) / 4.28 (unoffical-manual) 4.46 (official – electric)
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6. Randall Carroll
100m: 10.30 | 200m: 20.96W (+2.6) / 21.06
40yd: 4.44 (official-electric) / 4.28 (unofficial-manual)

*All track marks are FAT-timed, wind-legal, and official unless otherwise noted. Marks over the allowable wind limit have wind speed noted next to the time, legal marks into a headwind (-0.1 or lower) are also noted and are official. All 40 yard dash times are listed as unofficial or official with the timing method listed next to it.
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Honorable Mention: Skye Dawson, Denard Robinson, Marquise Goodwin, Derrick Hopkins, Andre Debose, Kenneth Gilstrap, Tyron Carrier, Jeshua Anderson, Jamere Holland, Brandon James, Bert Reed, Deonte Thompson, Philip Livas, Reggie Rembert, Eldred King, Noel Devine, Malcolm Beyah, Luther Ambrose, Kendal Tilton, Cecil Shorts III, Scotty McGee

Duration : 0:8:33

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